Destiny 2: Spire of Stars
Worked on several aspects of the raid lair in Spire of Stars. Created the main gameplay for the traversal platforming section from prototype and carried that forward for half of its full development, moved over to Encounter 1 to work on that from prototype to polish on layout, combat design, and scripting, then moved over to the boss encounter to work on the combat design from start to polish.
Got to watch some of the top streamers play our raid and give out some awesome commendations! :) I'm super proud to have held Vicarious Visions held in high regards as we were avid raiders back in Destiny 1.
"I think it really turns around the perception of raid lair"
"I think I was actually a bit concerned that it was Vicarious Visions, like, they created a raid team and this was their first raid and so I was like is it gonna be good and then I was just like oh my god"
"My heart, my heart, my experience, my destiny, my destiny experience raid is back!"
"If this is what a Bungie and Vicarious Visions raid lair is, now that was a raid experience, like start to finish"
"If this is what Bungie and Vicarious Visions working together can deliver, I am TERRIFED. Terrified for whatever the raid is going to be in September!"
"I'll be honest, I wasn't too crazy about Calus (First Destiny 2 raid). You guys did an outstanding job with Argos (previous raid lair). This one makes Argos, right now, look like shit. Whoever put on their big boy pants for this raid and was, like, let's just fuck the players in the ass--"