Fury of the Ancients
Fury of the Ancients was composed by 15 student developers over a period of 4 months - 12 hours a week.
The Ice Level is a single player level for Fury of the Ancients (FoTA). It is one of the two major levels for FoTA.
The Ice Level features alternative paths that are designed to keep the player aware of where they are without them getting lost. Our game doesn't support a minimap, so alternative paths were highly susceptible to this.
Alternative PathsPlayers need to know where they are in the game world. In Fury of the Ancients, we had no support of a minimap to lean on. This meant that our level design had to reflect this and prevent players from getting lost. Alternative paths can easily get the player lost if not implemented well.
My goals for paths were:
Accomplishing my goalsThis alternative path diverges very slightly past the critical path; a giant U-Shape brings this alternative path right back where the critical path left off. In addition, the view here reinforces the player's location in the world as the player continually sees where they are, where they left the main path, and where the alternative path is leading towards. If these designs were not implemented, the player could easily start running in circles.
Taking Advantage of HeightCreating a level full of different height variations has three advantages