Skylanders: Swap Force
I did the initial work for the swap force zones and the lockpick minigame. Our toolset was pretty bare at the time, so I created the custom tools I needed in C# in conjunction with our in-house design tools. Throughout the process, I peer reviewed these designs with fellow coworkers, bringing in fresh eyes within the office as the designs developed.
Afterwards, I worked on the complete design of one of the main levels, Kaos' Fortress, from prototype to polish. This included level layout, combat encounters, pacing, camera work, modelling, and the scripting work required. I worked primarily with my level artist, Jack Joseph, with assistance from combat designer Denny Yeh and various other assistance such as Christian Portwine for audio and Sean Murphy for lighting. Much of the work centered around my level artist and I, keeping each other apprised of recent changes and seeing how they would impact either the design or art side of the level.
Towards the tail end of the project, I worked on bug fixing Kaos' Fortress and helped wrap up the swap force zone to completion. For the bug fixing, this was a 2-3 month process where I kept in communication with my artist on what bug fixes might impact art and vice versa.