Out of Ammo
Out of Ammo is a single player level for Gears of War. The player ends up in a situation where he has no ammo left and ends up using a flaming torch as a temporary melee weapon.
Weapon Design
I added a new weapon to Gears of War; the flaming stick. The flaming stick was an experiment in design on creating a highly enjoyable and reusable weapon for Gears of War.To accomplish this, I added a variety of components to the flaming stick:
- The first is that my melee scripting selects a random melee animation for when the player swings.
- The next ingredient is the physics again, in which the enemies are flung out based on the direction they are hit, so they’ll be going all over the place depending on the timing of the player’s swing.
- The last ingredient is death effects. 80% of the time, the enemy will die in a standard fashion where they simply get flung out. But 20% of the time, the enemy will die in a much more spectacular fashion, such as being blown into giblets. The reason I made this distinction is something I learned from Diablo 3. In Diablo 3, they also had a spectacular death effect where the monster’s skeleton would be ripped apart from its body, but it was found that something so spectacular looking would eventually look rather normal after too much repeated exposure.
Vantage Point
When the player emerges outside for the first time in Out of Ammo, the question of "where do I go next" pops up. I help aid the player along two ways: